Dec. 14th, 2008

36th Drink

Dec. 14th, 2008 02:31 pm
morethanasuit: (Badass)
As it becomes evening again, all unarmed citizens are advised to stay inside. All armed citizens equipped to deal with the zombie threat are advised to help get others to safety.

I realize that the zombies are people who used to be your friends and family. But they're not anymore, they're dead. Anything that looks like it might be recognition in their eyes is nothing more than echoes of prior physiological responses. These aren't the people you knew.

If you're hesitant to kill any of these zombies because they used to be people, keep in mind that it's unlikely that they would want you to allow them to be a danger to others if you had the ability to end their "lives" and put a stop to them being a threat.

When dealing with zombies:

1) Remember that zombies feel no pain. You can't cripple a zombie like you can a normal person. To cripple a zombie you need to remove the entire limb.

2) Shotguns are most effective unless you're a very good shot. Always go for the head, you eliminate the head then you stop the zombie.

3) Get to high ground. Zombies don't do well with stairs. If you can destroy or block stairs leading up to where you're safe, even better.

4) UV light hurts zombies. So if you have to go out, going out during the day is the best. It would be a good idea to stalk up on supplies.

5) Do not get bitten or scratched by a zombie. Kind of a no brainer, but you never know. If they come in contact with you and draw blood I'm sorry to stay you're most likely beyond hope. If this has happened please contact the police force and we can see about confining you so that you don't hurt anyone once the disease takes full effect. eta According to Dr. Sahl, if the wound is on a limb and it is amputated in time you can avoid the spread of the virus to other parts of your body.

6) Find someplace safe. The following are a list of known safe areas that are opening their doors to others. The list will be updated as new information is made available:

The Police Station
A Warehouse normally resided in by Rosella of Daventry and Sam Witwicky
Building 12
The Hospital


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